![]() However, in my experience so far with biome_lib and other mods that depend on it, it becomes fairly processing intensive and detracks from my goal of having a lightweight, server and multiplayer friendly villagers mod. Venessa's biome_lib mod and her beautiful mods 'plantlife_modpack' and 'moretrees' are amazing mods that make the world look so much more lush and realistic. At this time, my villagers mod do not support the GRASSHUT village type because it requires Mossmanikin's 'dryplants' mod which depends on Venessa's 'biome_lib' mod. This is a village type that is available when the very nice 'cottages' mod ( ) is installed with 'mg_villages' mod - both by Sokomine. If this happens, walk (or fly) about 40 blocks away from the village, then walk back and the villager should appear and remain as a permanent resident of the village. Some villagers may not appear immediately when a player spawns or teleports directly into a new village. REFRESH button: Updates numbers for Current, Walked and Dist to the present moment. GO button: Teleports player to the trader/villager Dist: Distance the villager is from the player Walked: How many meters the villager has walked Current: The currentx and z coordinates of villager Origin: x and z coordinates of villager's initial spawn point The plan is to make villagers build up their own villages. Bed: Bed number (or spawn sequence#) of the trader minetest mod workingvillages This mod adds Villagers performing work. It’s also now possible for games and mods to hide the position and other information contained in the debug (F5) display. This can be used to offload expensive calculations, unblocking the main server thread. Plot: Plot number that the trader initially spawned in Minetest now has an API that lets mods run Lua code in another thread. Village: village type that the trader resides in The following details are shown for each trader: This tool is meant to for testing while this mod is WIP, and will be restricted upon official release. In addition to some details about each trader, there is a GO button that will teleport you to that trader. Villagers with no job title are not shown. Also, villagers with job types of "major" can exchange silver coins for gold coins and vice versa.ĭisplays a formspec that lists all villagers currently spawned nearby that has a job title. Use the '/villagers list' command below to quickly find some traders while in a village. To get more coins, look for villagers of the following job types that will trade you coins for certain items: ore_seller, potterer, saddler, stoneminer, servant, and schoolteacher. Mod Native Villages nativevillagesv0. A new player will start with a few coins - if that setting was not disabled from a. Supported games are determined by an algorithm, and may not be correct.This mod primarily uses coins for trading. 4\bin\.\mods\working_villages\working_villagers/api.lua:952: in function ds\working_villages\working_villagers/job_a:42: in function 'resume' king_villages\working_villagers/jobs/plant_a:91: in function ods\working_villages\working_villagers/async_a:223: in function 'place' 4\bin\.\mods\working_villages\working_villagers/api.lua:952: in function : stack traceback: ds\working_villages\working_villagers/job_a:35: in function 'resume' e9-win64\bin\.\games\minetest_game\mods\farming/api.lua:181: in function 64\bin\.\games\minetest_game\mods\default/a:730: in function 'log_player_action' 64\bin\.\games\minetest_game\mods\default/a:730: attempt to index local 'player' (a nil value) There are trains and machines, and many mods for 'more of everything' (such as homedecor, moreblocks, moretrees, moreores, xtraores, etherial, technic, pipeworks, mesecons, digtron etc.). the huge windows from where I can keep a close eye on the nearby village. This is a survival world, mainly for builders. Its been a long since I shared a new update on our Minetest world hosted by. ds\working_villages\working_villagers/job_a:42: error in job_thread Runtime error from mod '' in callback item_OnPlace(). 7 Misc Intro This is a description about the SteamWorks-Server, one of the family. AsyncErr: Lua: Runtime error from mod '' in callback luaentity_Step().
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |